Name: War Machine (James Rhodes)
MSFN Score: 81.67
Where to Farm?: Raid Store
MSFN Thoughts: War Machine is a good blaster in Marvel Strike Force. He excels when on the Power Armor team. Like all blasters and damage dealers, he needs a good amount of red stars to really shine. If you’re building the Power Armor team and take War seriously, I would recommend investing in War Machine.
Tags: Hero, Global, Tech, Blaster, Avenger, Military, PowerArmor
In Game Bio: An armored soldier who uses an arsenal of weapons to bombard his foes. More powerful in Alliance Wars.
Attack primary target and adjacent targets for 140% damage. Apply Offense Down to primary target.
Level Required: 65
|Special Ability||Missile System|
Attack primary and adjacent targets 3 times for 90% Piercing.
If Iron Man is an ally, attack 1 additional time.
Level Required: 68
|Ultimate Ability||Cluster Bombs|
Attack all enemies for 340% damage.
Damage is increased by 30% per HERO ally.
This attack cannot miss (though it can be dodged).
Level Required: 70
|Passive Ability||Integrated Targeting|
Gain +10% Damage. Gain 5% Piercing. When an enemy drops below 50% Health, they gain Taunt.
If Iron Man is an ally, gain 30% Crit Damage, gain Deathproof, and grant Deathproof to Iron Man.
In WAR, War Machine gains 30% Damage.
Level Required: 64
Marvel Character Bio:
Tony Stark’s companion, David Rhodes, is amongst the couple of to put on the Iron Man armour, other than Tony Stark him or her self. Although he initially took on the role when Stark was dealing with his demons, Rhodes has reprised the role over the years.
While Rhodes doesn’t have extremely individual abilities, the War Machine armour designed for him by Tony Stark offers him unrivaled power and a huge strategy of tools. War Machine can fly at Mach 2 and is equipped with a variety of projectile weapons such as repulsor rays, bombs, guns, and missiles.
A unibeam within the torso platter can task virtually any gentle spectrum, a laser beam beam, plus an electromagnetic pulse power generator that could shut down electronics in just a 50-backyard radius. The armor can reboot itself within minutes.
The Conflict Device armour also keeps Rhodes resistant to rays and actual episodes and it is specially covered to face up to radar detection. A holographic generator can alter the appearance of the armor, rendering War Machine unrecognizable. The armor’s systems are operated by a cybernetic link to Rhodes that shields him from mental attacks. They also include a targeting computer, radar and environment sensors, and a sophisticated subspace/satellite radio communications array that can detect local radio signals.
If Conflict Machine is attacked, the armor includes life support methods, which include an hour’s oxygen source, and might be closed for area and under the sea travel.