Name: Sabretooth (Victor Creed)
MSFN Score: 76.67
Where to Farm?: Raid Store
MSFN Thoughts: Sabretooth is a fairly good character in Marvel Strike Force, as long as you have him on the right team. He does well with both the Brotherhood and Marauders. Most end game players have him with the Marauders. He yells so much while attacking that I think he is one shotting all my characters. Luckily, his bark is worse than his bite.
Tags: Villain, Global, Mutant, Brawler, Brotherhood, Marauders
In Game Bio: A savage, regenerating brute that shreds single targets and chains to additional enemies.
|Basic Ability||Claw Rake|
Attack primary target for 340% damage.
Level Required: 65
Attack primary target for 460% damage. If target has Taunt, this ability deals an additional 80% Piercing damage.
Attack all adjacent targets for 320% damage.
This attack cannot be blocked.
Level Required: 68
|Ultimate Ability||Blood Rush|
Attack primary target for 380% damage + apply Bleed for 2 turns. Chain to 4-5 targets for 330% damage + apply Bleed for 2 turns.
Counterattack breaks this Chain.
If Magneto or Mister Sinister is an ally, this attack cannot be counterattacked.
Level Required: 70
|Passive Ability||Feral Healing|
Gain +5% damage per BROTHERHOOD or MARAUDERS ally.
If Mister Sinister is an ally, gain +20% Crit chance.
On Turn, Heal for 15% of this character’s Max Health. When this character drops below 50% Health, gain Deathproof.
Gain +25% chance to assist on non-attack abilities.
Gain +25% chance to assist on non-attack abilities per MARAUDERS ally.
Level Required: 64
Marvel Character Bio:
Sabretooth can regenerate ruined or wrecked areas of his mobile structure at a rate far greater than that of a common people. His “fast healing” ability makes him virtually immune to poisons and to most drugs. Sabretooth also has a limited immunity to the fatigue poisons generated by bodily activity; hence he has greater endurance than any ordinary human being.
Sabretooth has superhumanly acute sensory faculties (of view, hearing, scent, and preference, although perhaps not of effect), much like those of specific animals. For example, he can track someone by smell just as a dog or a wolf can. In part Sabretooth’s superhuman senses comprise a separate superhuman power of his, but they are also due in part to his power of fast cellular regeneration.
Sabretooth’s nighttime eyesight is preternaturally vulnerable, that contains twice the typical human being’s region of light-weight-event retina, and stretches in the infrared portion of the electromagnetic variety. His hearing is extraordinarily acute, able to detect light breathing in a cave at 200 feet. His sense of taste can detect 1 part of foreign matter in 10,000.
His highly created olfactory sensation and storage allow him to find and keep track of a scent over eight time older (possibly a power of 20 pieces per million) that he or she possessed not been open to for about several months previously. Dilute, common odors of perspiration, perfumes, cigarettes, candies, and food are beacons to his senses.
Sabretooth’s claws and teeth are sufficiently strong enough to rend through elements as durable as bone fragments.