Name: Pyro (St. John Allerdyce)
MSFN Score: 77.50
Where to Farm?: War Store
MSFN Thoughts: While not as devastating as he once was, Pyro is still a good blaster in Marvel Strike Force. He works extremely well on the Brotherhood team as Magneto clumps targets together so that Pyro can put negative status affects like bleeds. The Brotherhood is a great team and I recommend investing mats into Pyro
Tags: Villain, Global, Mutant, Blaster, Brotherhood
In Game Bio: A hotheaded fire-starter who excels at burning enemies in an area to inflict damage over time.
|Basic Ability||Flame Thrower|
Attack primary target and adjacent targets for 150% damage. Apply Bleed to each target.
Level Required: 65
Attack primary target and adjacent targets for 180% damage. Apply 2 Bleed for 2 turns + Clear 2 positive effects from each target.
If Magneto is ally, clear all positive effects from each target.
Level Required: 68
Attack primary target and adjacent targets for 230% damage + apply Disrupted for 2 turns.
If Magneto is ally, each target has Bleed prolonged by a duration of 1.
Level Required: 70
|Passive Ability||Stoke the Flames|
Gain +25% Extra Focus.
When Pyro is attacked, fill Speed Bar by 15%.
If Magneto is ally, when an enemy drops below 50% health, apply Heal Block.
Level Required: 64
Marvel Character Bio:
St. John Allerdyce was originally a dollars-hungry fresh gentleman who drifted from job to career across the South Seas before eventually being a journalist on an Australian wire service and also a preferred, if not critically recommended, Gothic love novelist. Allerdyce eventually met the shape-shifting mutant terrorist Mystique and was recruited into her terrorist group, the Brotherhood of Evil Mutants, as Pyro.
The Brotherhood’s initial community visual appeal was an effort to assassinate outspoken anti-mutant activist Senator Robert Kelly, nevertheless they had been conquered through the team of mutant adventurers the By-Men.
Pyro is invulnerable to your flame that he has positioned under his intellectual management and it has the psionic ability to result in any blaze to grow in proportions and high intensity as well as to take any form he wishes, even those of an income being. (Such fire creatures, however, have no intelligence or life.)
He can psionically change the flame to complete whatever he wants. Pyro’s fiery creations have greater solidity than normal flame; hence a giant “bird” he created from fire could grasp and carry a solid object with its claws. The degree of Pyro’s concentration necessary to manipulate a flame being is directly proportional to the being’s size, power, and flame.