Name: Hulk (Bruce Banner)
MSFN Score: 81.67
Where to Farm?: Achievements
MSFN Thoughts: Hulk is a pretty good character in Marvel Strike Force. While not “Hulk” worthy, he still packs a punch, in annoying to fight against, and what I like best about him, is he can be plugged in on any team and not skip a beat.
Tags: Hero, Global, Bio, Protector, Wave1Avenger
In Game Bio: An incredibly tough taunter who gets stronger when damaged.
Attack primary target for 300% damage. If this character is below 50% Health, multiply damage by 1.5.
Level Required: 65
Gain Taunt. If any ally is a WAVE I – AVENGER, gain Counter. Clear all negative effects from self.
If this character’s Health is below 50%, Heal self for 7000 Health + 15% of Max Health.
Level Required: 68
Attack primary target for 330% damage and adjacent enemies for 260% damage. If this character is below 50% Health, multiply damage by 1.5.
Level Required: 70
|Passive Ability||Always Angry|
On dropping below 50% Health, fill Speed Bar by 100% + gain Offense Up + clear Stun from self. On dropping below 25% Health, gain Deathproof + clear all negative effects from self.
While this character is below 50% Health, gain +33% Armor.
Level Required: 64
Marvel Character Bio:
Scientist Bruce Banner’s inside turmoil transforms him in to the imply, natural rage unit referred to as Hulk.
Bruce Banner’s intellect has created him one of the world’s major respective authorities on nuclear physics, together with other relevant disciplines, however these attributes turn out to be immersed normally upon his improvement to the monstrous Hulk, who exists being a physical extension of his pent-up rage and intellectual disproportion.
The Hulk’s durability remains to be towards the top amount of all extremely humankind on the planet and improves exponentially as his rage grows. This strength grants him not only upper body prowess, but also the ability to leap great distances and land without harm to himself.
The Hulk’s skin area is almost impenetrable with his fantastic lung ability permits extended periods of submersion in water, exposure to various forms of toxic gases, and also to short-term emergency from the airless vacuum of external area.