Name: Blob (Fred Dukes)
MSFN Score: 75.00
Where to Farm?: Premium Orb, Mega Orb
MSFN Thoughts: Fred Dukes is good character when used in the Brotherhood team. Outside of that team though, he is fairly okay. Lucky for Blob that the Brotherhood is a good team. Blob and Toad came onto the scene to replace Mystique and Sabretooth on the Brotherhood after the Marauders came onto the scene.
Tags: Villain, Global, Mutant, Protector, Brotherhood
In Game Bio: Blob is a mutant Protector whose immense mass absorbs damage and Deflects attacks aimed at allies.
|Basic Ability||Heavy Handed|
Attack primary target for 340% damage + apply Slow. If the target has Disrupted, reduce the target’s Speed Bar by -20%.
Level Required: 65
|Special Ability||Meat Shield|
Copy all positive effects from BROTHERHOOD allies to this character.
Attack primary target for 350% damage. Attack all adjacent targets for 320% damage.
Level Required: 68
|Ultimate Ability||Belly Flop|
Attack primary and all adjacent targets for 460% damage.
Level Required: 70
|Passive Ability||Solid Mass|
On Spawn gain Offense Up for 2 turns.
When a Brotherhood ally drops below 50% Health, gain Taunt.
On Enemy turn, apply +1 Deflect, up to a maximum of 3, to adjacent allies.
Gain +50% Resistance. BROTHERHOOD allies gain +50% Resistance.
Gain +25% chance to Counterattack. Gain +25% chance to Counterattack per BROTHERHOOD ally.
Level Required: 64
Marvel Character Bio:
The Blob’s mutant capabilities correspond with the volume, energy, resilience and indestructibility of his chronically overweight system. His primary ability is to become virtually immovable at will as long as he is in contact with the ground. He does this by bonding himself to the earth beneath him by force or will, which in effect creates a mono-directional increase of gravity beneath him. This gravity field extends about five feet in radius from his center of balance. Thus if there is sufficient power to uproot him, it would take the ground beneath his feet in an area corresponding to the radius of the field. Through intense concentration, the Blob is able to extend the gravity field beneath him farther than five feet.
The Blob’s body has several uncommon qualities by itself. The first is its superhuman resistance to injury. The fat tissues that comprise the Blob’s epidermis are able to absorb the impact of rifle bullets, cannonballs, bazooka, and even torpedoes. The larger of these projectiles recoil from his body at one half the force of impact. The smaller one imbed themselves in his layers of fat tissue, enabling him to eject them by merely flexing his muscles. The Blob’s nerve endings do not relay any tactile perception to his brain which are near the threshold of pain. The fat tissue of his epidermis is resilient enough to revert to its normal shape within second after deformation caused by impact. It is virtually impervious to physical injury. The Blob’s skin cannot be punctured, lacerated, frostbitten, or ravaged by any skin disease, due in part to the skin’s greatest elasticity and toughness and in part to the highly accelerated rate at which his skin cells grow and replace themselves. His skin is somewhat less resistant to burning.
It is far from yet identified if you find an upper restrict towards the Blob’s ability to take in impact. While he could easily survive a head-on collision with a bus traveling at a hundred miles per hour, even a highly ferrous meteorite fifty feet in diameter on top of him at terminal velocity, it is not known whether he could survive a collision with an object traveling at near light speed. Further, it is not known whether his skin’s imperiousness to heat could survive the 11,000,000-degree heat at ground zero of a multi-megaton atomic blast.