Name: Agent Coulson (Phil Coulson)
MSFN Score: 81.67
Grade: Good
Where to Farm?: Milestone Orb
MSFN Thoughts: When Agent Coulson came onto the scene in Marvel Strike Force, he was an instant hit on Way defense. S.H.I.E.L.D. became a pain to beat in War. Today, while still one of the top War defense teams, there are other teams that can beat them without too much trouble. The only problem I have with Agent Coulson in game, is that he really is only used for War defense. Outside of that, you can use him in Blitz, and that’s about it.
Character Abilities | |
Basic Ability | Night-Night Gun Attack primary target for 230% damage + Chain to 2-4 adjacent targets for 180% damage. Counterattack breaks this Chain. Reduce Speed Bar of primary and secondary targets by -20%. Level Required: 65 |
Special Ability | EMP Punch Attack primary target for 200% damage. Attack all other enemies for 150% damage. On WAR DEFENSE: Transfer 4 positive effects from primary target to all non-MINION S.H.I.E.L.D. allies. Flip all positive effects on primary target. Remove all positive effects from all enemies. Apply Slow to all TECH enemies. Level Required: 68 |
Ultimate Ability | Teamwork Apply Offense Up to all S.H.I.E.L.D. allies. On WAR DEFENSE, clear all positive effects from the enemy with the most Damage. Apply Defense Down and Taunt to the enemy with the most Damage. Call 2 allies with the most Damage to attack the enemy with the most Damage. Attack all enemies for 280% damage. Level Required: 70 |
Passive Ability | The Agent If Coulson drops below 50% Health, fill Speed Bar of S.H.I.E.L.D. Medic by 60%. On WAR DEFENSE: Gain +40% Max Health. S.H.I.E.L.D. allies gain +40% Max Health. On Spawn, apply Immunity to all S.H.I.E.L.D. allies. Gain +120% Resistance. S.H.I.E.L.D. allies gain +120% Resistance. Level Required: 64 |

Marvel Character Bio: Phil Coulson became the quintessential S.H.I.E.L.D. broker underneath the patronage from the organization’s Director, Nick Fury—in the procedure being a close friend to several upcoming Avengers, and an less likely ideas to the crew in the future collectively.